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Multimc code 1
Multimc code 1









multimc code 1
  1. #Multimc code 1 install#
  2. #Multimc code 1 mod#
  3. #Multimc code 1 update#

It is now possible to join servers when starting an instance:įrom command line via the -launch and -server arguments. GH-2529: On macOS, MultiMC will ask to move all the instance data to a new Data folder in order to fix long load times caused by macOS checking all files.ĭetection of a large amount of various Java runtime flavors have been added. Thankfully, 1.17 is more of a in-between release, so go play some 1.16.x packs! We’re going to aim for fixing it in time for 1.18. GH-1949: Allow ATLauncher pack downloads to be abortedįorge installation is disabled on Minecraft 1.17+ because of incompatible/unresolved changes on the Forge side. GH-3764: Only client mods are installed now for ATL packs.

#Multimc code 1 mod#

Handling latest/custom/recommended mod loader versions. GH-3633: When a CurseForge pack is available for multiple Minecraft versions, we assume the latest one.

#Multimc code 1 install#

GH-3611: Added ability to install beta versions

multimc code 1

UI has been updated to match other platforms GH-1949: Allow Legacy FTB and FTB pack downloads to be aborted.ĬurseForge modpack platform is now presented as CurseForge, not Twitch. Modpack file downloads are now checked with checksums and cached. In general, the modpack platform pages have been made more consistent with each other ( GH-3118, GH-3720, GH-3731). Similar approach got attempted on Windows, aiming to fix various display scaling and theming issues, but it ran into too many problems and will be attempted later, with more caution. It may look like it is updating twice, just let it do its thing.

#Multimc code 1 update#

MultiMC will update to the 5.15.2 builds when it detects that this is possible. The old build with Qt 5.6 that does not work with Microsoft accounts, but can run on macOS older than 10.13.Ī new build with Qt 5.15.2 that does work with Microsoft accounts, can use the new macOS dark theme and highlight colors, but requires at least macOS 10.13. macOS updateīecause of issues with the Microsoft accounts, we now have two builds on macOS: With how many people will now get one for migrating their accounts, it only makes sense. This lets you authenticate on a completely separate device like your phone, leaving code we ship and the computer you may not even trust out of the picture.Īs part of this, the skin fetching no longer uses a third party service and instead gets skins directly from Mojang.Ĭapes can also be selected in MultiMC now. MultiMC asks you to open a Microsoft login web page and put in a code that lets MultiMC authenticate. Using the OAuth Device Flow instead of closely integrating with a browser engine. More complete implementation including getting and displaying GamerTags (see XR-046). Implementation is loosely based on documentation available from wiki.vg with some notable changes: This is the first release with Microsoft accounts in. Full debranding of the MultiMC codebase and removal of API keys.The game now requires different versions of the JRE and our current approach no longer works. Complete rework of Java runtime management.Fixes for the current issues with Forge 1.17.x and newer.Bug fixes for Microsoft authentication (broken offline play, overzealous token refreshing, etc.).This release brings initial support for Microsoft accounts, along with a nice pile of modpack platform changes and improved Java runtime detection.











Multimc code 1